Brice Gros is a Senior Software Engineer at Unity Technologies, where they focus on game and film industries in a full remote capacity. Previously, they served as Principal Software Engineer at CGR Cinémas from 2018 to 2021, specializing in immersive technology for movies. Brice's extensive experience includes roles in developing gameplay and engine systems at Aleph 0 and various contributions at Autodesk, where they worked on the Kynase/Navigation SDK and the Stingray game engine. They hold a Master's Degree in Video Games from Cnam-Enjmin and possess a robust foundation in mathematics and computer science.
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