Charles YEH is a Senior Software Engineer at Unity since October 2021, with prior experience in similar roles at LBC Studios and various other companies. Notably, at LBC Studios, Charles developed a services virtualization layer and optimized graphics rendering performance on mobile devices. Charles also held gameplay programming responsibilities at Studio Voltz, where multiple game genres were developed within a single project. As a Senior Software Architect at MyGamez Ltd., expertise in publishing mobile games to the Chinese market was demonstrated. Additionally, Charles led a team at U3D Labs to create a proof of concept for a new 3D UI, and has extensive experience at InterGrafx Inc., supporting technology in the mobile phone industry. Early career positions include trade show support and instructional roles, alongside serving as CTO at Dreamforce Studios, where a PC-based 3D game engine was designed. Charles holds a Master's Degree in Computer Science from the University of Southern California and a Bachelor's Degree in Applied Science from Tamkang University.
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