Chris Forkner is a Senior Software Engineer at Unity, with experience in software engineering spanning over eight years. Previously, Chris held the position of Software Engineer IV at IGT, where responsibilities included designing and implementing new features for IGT's C# Unity SDK and enhancing game load times and runtime performance. Early career roles involved developing unmanned autonomous systems at the UNR Evolutionary Computer Science Lab and providing programming support as a Tutor/Teaching Assistant in the UNR CSE Department. Chris holds a Bachelor's Degree in Computer Science and Engineering, with a specialization in Simulation and Game Design from the University of Nevada, Reno.
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