Unity
Daniel Holz is an accomplished Staff Physics Programmer at Unity, specializing in the development and maintenance of Unity Physics, a real-time rigid body dynamics engine. Prior to Unity, Daniel served as a Software Development Manager and Physics Tech Lead at CM Labs Simulations, managing teams focused on real-time physics and graphics engines within the Vortex Studio simulation toolkit. Daniel’s expertise extends to mentoring programmers and promoting best practices in software development. Earlier experience includes research roles at RWTH Aachen University, leading to the completion of a diploma thesis on deformable terrain for real-time simulation. Daniel holds a Master’s equivalent degree in Computer Science from RWTH Aachen University.
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