Daniel Kierkegaard Andersen is a DOTS Software Engineer at Unity Technologies, where they focus on creating efficient game development tools and prototypes. They began their journey in programming at age eight with a Lego Mindstorm and developed their skills in Lua and Java, driven by a passion for gaming and visual creativity. Previously, Daniel served as a Software Developer at eseebase a/s, developing analysis programs for Revit to enhance model integrity. Alongside their professional experience, they volunteered as a counselor at Aalborg University, where they provided guidance to fellow students, further demonstrating their commitment to education and mentorship in game development. Daniel holds a Bachelor of Science in Medialogy from Aalborg University and a High School Diploma in Information Technology from Learnmark Horsens.
Location
Copenhagen, Denmark
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