David Lovegrove is an experienced software professional with a strong background in game development and technical release management. Currently serving as a Senior Technical Release Manager at Unity since November 2016, David focuses on coordinating and shipping releases while enhancing internal processes. In addition, David leads a small team at Interlude Software as a Director and Software Engineer, developing the indie game Golf Club Architect. Previous roles include Senior Software Engineer at Sony Interactive Entertainment, where David contributed to the Phyre Engine's C# editor, and Software Engineer positions at CYBERSPORTS, Electronic Arts, and Beautiful Game Studios, where David worked on notable projects including Football Superstars and Championship Manager titles. David's expertise encompasses areas such as gameplay systems, tooling development, and customer support.
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