Fabien Houlmann is currently a Staff Graphics Engineer at Unity Technologies, focusing on computer graphics with a strong interest in video games, hardware, virtual reality, and new technologies. Fabien previously served as a Senior XR Graphics Developer at Unity, enhancing graphics for various realities. With a Master's degree in Computer Science from Université de Technologie de Belfort-Montbéliard, Fabien has held multiple programming roles at prominent companies, including Electronic Arts, Eidos, and Bioware, where they led graphics engineering for projects such as Mass Effect: Andromeda. Early in their career, Fabien gained experience as an intern at DC Studios and Nevrax, working on game engines and rendering.
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