Jesse Barker

Staff Graphics Engineer at Unity

Jesse Barker is a highly experienced graphics engineer with a robust background in 3D graphics API design and development. Currently serving as a Staff Graphics Engineer at Unity since December 2016, Jesse has contributed to shader authoring tools and led a team adapting Unity's High-Definition Render Pipeline for mobile devices. Jesse holds a significant role in the Khronos Group's Vulkan Working Group and is an Executive Committee Director and Chair at ACM SIGGRAPH. Previous experiences include leadership positions at ARM and Linaro, where Jesse specialized in prototyping GPU hardware and developing graphics standards. Jesse's academic foundation in mathematics from Tufts University supports a career focusing on advancing real-time graphics technologies.

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