Julian Whatley is a Mid-Level Software Engineer at Unity, specializing in Engine Support since April 2022, contributing to the development of Unity's real-time 3D platform and supporting virtual and augmented reality applications. Previous roles at Unity included Software Engineer and Developer Support Engineer, focusing on technical onboarding for enterprise customers and supporting various cloud services. Julian also serves as a Gameplay Designer at OberZine Games, designing game systems and narrative events. Additional experience includes working as a Geospatial VR Space Engineer at Ocean3D.co.uk and a Lead Game Designer during academic studies. Julian holds a Master of Arts in Game Design and has a robust educational background in game arts and production from reputable institutions.
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