Kees Rijnen is a seasoned professional with extensive experience in technical art and software development in the gaming and animation industries. Currently serving as a Sr. Manager at Unity Technologies since 2020, Kees leads a team focused on developing tools and graphics for creating large open worlds. Previously, Kees held key roles at renowned companies such as Bioware, where they worked on major titles including Mass Effect, and Pixar Animation Studios, contributing to films like Coco and Incredibles 2. Kees also co-owned Slick Entertainment Limited and had tenure at Autodesk, where they led the GPU team on the Stingray game engine.
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