Oleksandr Melnichenko is a dedicated engine developer passionate about game engines and new technologies. Currently, Oleksandr serves as a Senior Engine Developer at Unity Playworks and works as a self-employed porting programmer. Previously, Oleksandr held positions as a Software Engineer at QubicGames S.A., a Technology Programmer at Techland, and a Freelance Game Developer on Upwork. Oleksandr earned a Bachelor of Engineering in Software Engineering from Wyższa Szkoła Informatyki Stosowanej i Zarządzania WIT w Warszawie between 2017 and 2021.
This person is not in the org chart
This person is not in any teams
This person is not in any offices