Paul Capon is a Senior Software Engineer at Unity Technologies, with a strong background in designing and optimizing real-time 3D applications. They worked as a Software Engineer for freelance projects and have gained extensive experience at companies including Cellar Door Games, where they contributed to the development of "Rogue Legacy 2." Paul's earlier roles involved creating various systems for games using Unity and C#, including a training tool for the Canadian Elevator Industry Educational Program. They hold a BSc in Computer Science from Ryerson University and have pursued further education in game character creation and rendering techniques.
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