Robert Goulet is a seasoned software developer with extensive experience in real-time 3D animation and game engine technology. Currently serving as a Staff Software Developer at Unity since February 2018, Robert previously held the position of Senior Software Developer at Autodesk from January 2005 to November 2017, contributing to notable projects such as the Stingray game engine, FBX SDK, and MotionBuilder. Prior to Autodesk, Robert worked as a Software Developer at Kaydara, specializing in real-time 3D animation software development. Robert holds a College degree in Computer Science from Cégep de St-Hyacinthe, earned between 1998 and 2001.
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