Ryan Goodrich is a seasoned software engineer with extensive experience in mixed reality and software development. Currently serving as a Senior Software Engineer at Unity Technologies, Ryan focuses on Apple Vision Pro support and Unity PolySpatial, having previously worked at Microsoft on critical mixed reality projects such as developing a backend for 10,000 concurrent WebRTC streams. Ryan's entrepreneurial ventures include founding GeoTetra, LLC, and creating a remake of the classic game 'Liquid Wars.' Past roles also include significant contributions at Accenture Interactive, Meta Co., GSN Games, Tap Slots, Vizwerks, ICON architecture/planning, and Builder's Media Group, where Ryan honed skills in Unity, C#, and 3D visualization.
This person is not in the org chart
This person is not in any teams
This person is not in any offices