Sébastien Rombauts is a Senior Software Engineer at Unity since February 2022, focusing on Unity Version Control and its integration with multiple game engines and tools. Notably, Rombauts has contributed to the development of plugins for the Unity Editor and Unreal Engine 5, along with advancements in Plastic SCM. An open source developer since 2009, Rombauts has worked on various C++ projects, including a SQLite3 wrapper and tutorial engines for OpenGL3+ and Vulkan. Experience also includes a Lead Tech and Tools Programmer role at Darewise Entertainment on the MMO Life Beyond, overseeing teams and mentoring peers. Previous positions involved significant contributions to embedded software development at ENGIE INEO Systrans and other companies, displaying expertise in C++, CI/CD tools, and hardware integration. Rombauts holds an engineering degree in embedded systems from Isep and has a robust background in software and low-level programming.
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