Simon Boorer is a Senior Software Developer at Unity, specializing in C++, C#, and Python within the USD Foundation Team. They support the integration of Pixar's Universal Scene Description software into the Unity game engine. Between 2011 and 2016, Simon served as a Senior Project Engineer at Modular Mining, where they managed the deployment and operation of the company's solutions. From 2019 to 2021, they advanced lighting tools at Industrial Light & Magic before working at DNEG as a Senior Software Developer, focusing on integrating USD into lighting software. Simon holds an Information Technology Certificate IV in Computer Games and Programming Skills from the Academy of Interactive Entertainment.
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