Steven Kent is a seasoned professional in the gaming and technology industries, currently serving as a Staff Technical Product Manager at Unity since March 2021, where contributions include supporting graphic teams and enhancing virtual environments. Prior to Unity, Steven spent nearly a decade at Electronic Arts in various roles, culminating as Development Director/Program Manager, overseeing strategic roadmaps and leading initiatives for the Frostbite engine. Earlier experience includes a role as Lead Technical Artist at PlayStation, where Steven played a key part in the development of the game "Until Dawn," and a background in hard-surface modeling for Gameworld Seven Ltd. Steven's expertise is also highlighted by several presentations and publications, including keynote speeches at Unite 2024 and articles in 3D World Magazine. Steven holds a Bachelor of Arts in Creative Visualisation from Teesside University.
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