Theo Richart is a Staff Software Developer at Unity Technologies, where they focus on developing essential tools for game development. With a Master’s degree in software engineering from EPITA, Theo's career includes roles such as Visual Scripting Project Lead and Technical Lead at Unity, as well as various internships at Ubisoft and Eugen Systems. They have a background in teaching C, C++, and Java, and are passionate about enhancing user workflows and tool efficiency in game development.
Location
Montreal, Canada
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