JE

Jim E.

GPU Software Engineer at UX3D

Jim E. is a GPU Software Engineer at UX3D GmbH since January 2019, focusing on the development of the Gestaltor product with expertise in Qt and C++. Experience includes engine and middleware development utilizing OpenGL and Vulkan, contributing to the official Khronos glTF Sample Viewer, and enhancing the Blender glTF Exporter for Draco mesh compression. Previously, Jim E. worked as a Software Developer at mbs Electronic Systems GmbH, where responsibilities included creating a Qt PDF rendering widget with the Poppler library for an embedded device. Jim E. started a career as a Trainee at ESR Labs GmbH, implementing a CAN message sender and receiver in C++ on custom Arduino hardware. Jim E. holds a Bachelor's degree in Computer Science from the Technical University of Munich, completed in August 2023.

Links


Org chart

Sign up to view 0 direct reports

Get started