AO

Alexandre Oliveira

Software Quality Assurance Engineer

Alexandre Oliveira is an experienced software quality assurance engineer currently at Valve Corporation since November 2013, focusing on qualifying and preparing updates for applications. Previous roles include gameplay programmer at Sucker Punch Productions, where Alexandre collaborated with teams to develop and document gameplay features for *Ghost of Tsushima Director's Cut*, technical support QA at Rockstar Games with involvement in *Red Dead Redemption 2*, and a software QA analyst at CD PROJEKT RED, contributing to *Cyberpunk 2077*. Additional experience includes roles as a localization specialist at KOJIMA PRODUCTIONS, software QA tester at DICE, and moderator at UOL. Alexandre holds a Master's degree in Computer Applications from Stanford University and has a background in Electrical, Electronic, and Communications Engineering Technology from the Federal University of Technology - Parana.

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