Andrew Bliss is a seasoned software engineer with extensive experience in the technology sector. Currently at Valve Corporation since March 2012, Andrew focuses on development for Dota2. Previously, Andrew spent over two decades at Microsoft Corporation, serving in roles such as Principal Software Design Engineer, where contributions included significant work on the High Level Shading Language (HLSL) compiler, Windows Debuggers team, and Direct3D, among others. Early in the career, Andrew contributed to the original Xbox prototype and was involved in the Microsoft/SGI Fahrenheit project. Andrew holds a B.S. in Computer Science from UC Irvine and has foundational education from the New Mexico Institute of Mining and Technology.
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