Chuck Wilson

Level Designer

Chuck Wilson is a seasoned level designer with extensive experience in the video game industry. Currently serving at Valve Corporation since October 2022, Chuck previously held positions at ProbablyMonsters as a Principal Level Designer, contributing to Firewalk Studios from January 2020 to October 2022. Prior to that, Chuck worked as a Senior Level Designer at Sucker Punch Productions and was instrumental in mission design for Ghost of Tsushima. At Respawn Entertainment, from January 2013 to October 2018, Chuck was involved in the development of Apex Legends and the Titanfall series, collaborating closely on level design. Earlier career highlights include roles at id Software, Gearbox Software, and Red Storm Entertainment, where Chuck developed single-player levels, crafted design documentation, and contributed to the visual aesthetics of gaming environments. Chuck holds a Bachelor's degree in Game Art and Design from the Art Institute of Pittsburgh, earned between 2004 and 2007.

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