Jonathan Fletcher is an experienced artist currently working at Valve Corporation since December 2022. Prior to this role, Jonathan served as a Senior Character/Concept Artist II at Blizzard Entertainment from July 2016 to December 2022, focusing on visual development for cinematics and 2.5D animations. Earlier in Jonathan's career, from January 2011 to June 2016, Jonathan held the position of Principal Character Artist at Splash Damage, contributing to environmental asset creation for DLC maps in the game Brink and working on character modeling for a cancelled AAA title. Jonathan holds a BTEC National Diploma in Media from Somerset College of Arts and Technology.
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