Patrick Stone is a highly experienced level designer and environment artist with a robust career spanning nearly two decades in the video game industry. Currently serving as a Level Designer at Valve Corporation since June 2023, Patrick previously held the position of Senior Level Designer at Epic Games, contributing to multiple seasons of Fortnite and projects like Ash’s Cabin for Fortnitemares. Prior to that, a significant tenure at id Software involved serving as Principal Level Designer for titles such as DOOM Eternal and its expansions, overseeing intricate level design and combat encounter strategies. Patrick also led environment art development at Crystal Dynamics for Shadow of the Tomb Raider and held senior artist roles at Ready At Dawn Studios and Blizzard Entertainment, contributing to acclaimed titles including Diablo 3 and Hearthstone. Patrick Stone holds a B.F.A. in Computer Art from Savannah College of Art and Design.
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