Brian Kaiser has a diverse and extensive work experience in the gaming industry. Brian started their career as an Assistant Designer at Big Huge Games in 2002 and stayed until 2003. In 2004, they joined Activision as a Game Designer, where they worked on X-Men: The Official Game. Brian was responsible for designing the game's melee combat system and scripting enemy behavior and spawn points for the Wolverine levels. Afterward, in 2006, Brian began their tenure at Electronic Arts (EA) as a Game Designer and Narrative Designer. While at EA, they worked on various projects, including The Sims 3, The Sims 4, The Sims Medieval, the MySims franchise, Dawngate, and Command & Conquer: Rivals. Brian remained with EA until 2017. Finally, Brian became the Director of Creative Design at Vela Games in October 2017, where they currently hold this position.
Brian Kaiser attended Full Sail University from 2001 to 2002, where they obtained an Associate of Arts (AA) degree in Game and Interactive Media Design.
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