Charles Long is a GPU computing veteran with extensive experience in image and video algorithm optimization and video codecs. Previously, Charles held positions at companies like Autodesk, where they focused on functional and performance testing, and at 芯原, leading R&D efforts in GPU architecture. With a Master’s degree in Signal and Information Processing from 中国科大, Charles's expertise encompasses core GPU design, heterogeneous computing, and applications in video compression and digital image processing. Currently, Charles contributes as a Principal Engineer, focusing on evolving 3D GPU IP to support advanced graphics features.
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