David B. is a highly experienced software engineer specializing in serious game programming, currently serving as a Staff II Software Engineer and Staff Serious Game Programmer at ARA since June 2019. Significant contributions include feature development for VTAK, particularly in video player integration, VR control systems, and various plugins. Prior to ARA, David worked as a Quality Assurance Tester at Tripwire Interactive, assisting in the development of Killing Floor 2, and held roles at Georgia State University as an IT Lab Assistant and as a Software Developer Intern at PrecyseTech and Verint. David's educational background includes a Bachelor of Science in Computer Science from Georgia State University.
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