Adrian Rodrigues is a Senior Graphics Programmer with expertise in C++ and graphics APIs such as OpenGL and Vulkan, boasting over 3 years of experience in AAA Unreal Engine Projects. Currently, at Virtuos, Adrian develops advanced render-state streaming systems and optimizes rendering efficiency. Previously, Adrian undertook a Master’s thesis on environmental storytelling for games at Instituto Superior Técnico, where they created an innovative procedural storytelling game in Unity. Adrian has also worked on various personal projects, including building graphics engines and real-time renderers, while actively collaborating with cross-functional teams in the gaming industry.
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