Kyle Ray is an accomplished software engineer with extensive experience in gameplay programming and software development across multiple companies. Currently employed at Visual Concepts as a Software Engineer since June 2020, Kyle previously contributed as a Gameplay Programmer at Tripwire Interactive LLC and Hi-Rez Studios, where notable work included creating AI architecture for Smite Tactics and developing character technology for Smite. Earlier roles included a contract position at XacFaq focusing on Unity3D UI enhancements, internships at Amazon and Electronic Arts working on cloud deployment and AI technology, and a position as a Computer Technician at the University of Utah, where responsibilities included maintenance of lab computers and server management. Kyle holds a Bachelor of Science degree in Computer Science with a focus on Entertainment Arts and Engineering from the University of Utah.
Sign up to view 0 direct reports
Get started