Kyle Ray

Software Engineer at Visual Concepts

Kyle Ray is an accomplished software engineer with extensive experience in gameplay programming and software development across multiple companies. Currently employed at Visual Concepts as a Software Engineer since June 2020, Kyle previously contributed as a Gameplay Programmer at Tripwire Interactive LLC and Hi-Rez Studios, where notable work included creating AI architecture for Smite Tactics and developing character technology for Smite. Earlier roles included a contract position at XacFaq focusing on Unity3D UI enhancements, internships at Amazon and Electronic Arts working on cloud deployment and AI technology, and a position as a Computer Technician at the University of Utah, where responsibilities included maintenance of lab computers and server management. Kyle holds a Bachelor of Science degree in Computer Science with a focus on Entertainment Arts and Engineering from the University of Utah.

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