Robert Bilek is a seasoned game designer with extensive experience in the gaming industry. Currently serving as a Senior Designer at Visual Concepts since May 2022, Robert previously held positions as a Senior Narrative Designer and Senior Designer at Hangar 13 from May 2013 to June 2022, focusing on the development of AAA games. Prior roles include Level Designer at Impossible Studios, where responsibilities encompassed visual level design and scripting for mobile games, and World Designer at Big Huge Games, tasked with various aspects of world design and collaboration across multiple departments. Robert began the career as an Art Intern at Big Huge Games, contributing gameplay terrain maps for the RTS title Rise of Nations: Rise of Legends. Beyond game design, Robert has experience in project management as the Plant Operations Manager at Nelson Precast, overseeing daily operations and client relations. Robert holds a BFA in Ceramics from the Maryland Institute College of Art, earned between 2001 and 2005.
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