Andy Piffer currently serves as the Lead Game Designer at Voodoo, where responsibilities include co-directing product vision and leading game design initiatives for the successful Live Game Hole.io, which exceeds 1 million daily active users. Prior to this role, Andy worked as a Technical Game Designer on indie and freelance projects, focusing on game prototypes for marketability and key performance indicators for both mobile and PC platforms, collaborating with notable publishers such as TapNation and Voodoo. Andy's experience at Tapps Games includes serving as Product Manager, directing product strategy for the Match-3 puzzle game Decor Dream, and leading teams on multiple successful game launches like Logic Pic and My Boo. Additionally, Andy has a strong foundation in game design, having contributed to the development of over 50 casual games and mentoring junior designers. Andy began a career in gaming as a Design Intern at Tapps Games, where contributions included pitching and developing new mobile games. Andy holds a Bachelor's Degree in Game Design from Universidade Anhembi Morumbi.
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