Benjamin Robert

Technical Director at Voodoo

Benjamin Robert has a diverse and extensive work experience in the gaming industry. Benjamin started their career in 2012 at Koalabs studio, where they worked as a Programmer on various gaming platforms and utilized technologies such as C#, Unity3D, JavaScript, C++ Engine, LUA, and MaxScript. Benjamin then worked as a Freelance Programmer, contributing to independent games, art installations, and start-up pipeline projects.

In 2014, Benjamin joined Mob In Life as a Lead Programmer before transitioning to Ubisoft, where they held roles as an R&D Engineer, working on undisclosure projects, and later as a Lead Programmer. At Ubisoft, they utilized languages and scripting such as C#, JavaScript, WebGL, Python, and Shell/Bash scripting.

In 2015, Benjamin briefly worked as a Part-Time Teacher at the Institut de Création et d'Animation Numériques. Benjamin then joined Tempete Studio in 2017 as the Studio & Technical Director, responsible for building the studio, recruiting the team, and releasing a mobile project based on a major board game IP. Benjamin also supervised an undisclosed game project blending board and video gaming.

Following their tenure at Tempete Studio, Benjamin worked as a Senior Software Engineer Consultant on a freelance basis, offering technical consulting services to various companies, predominantly in the mobile market. Benjamin then joined Goblinz Studio in 2020 as a Senior Developer, with a focus on console and mobile platforms, particularly working on porting, shaders, and optimizations for Mobile, Nintendo Switch, and Google Stadia.

In 2022, Benjamin joined Jam.gg as a Technical Director, leading the tech team of the internal game studio. Benjamin worked on several titles with a range of technologies, from C99/LUA in-house engine to Unity Engine.

Most recently, Benjamin started working at Voodoo in 2023 as a Technical Director.

Benjamin Robert's education history begins in 2008 when they attended Studio Mercier to study computer graphics. However, it is not specified if they obtained a degree from this institution. From 2009 to 2012, Benjamin enrolled at the Institut de création et d'animation numérique, where they pursued a Bachelor's degree in Game Design. Subsequently, in 2011 and 2012, they attended Cégep de Matane, specializing in Technique d'animation 3D et images de synthèse as part of their Collégial studies.

Links

Timeline

  • Technical Director

    July, 2023 - present

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