Eugene Esaulenko has a diverse work experience in the field of game development and quality assurance. Eugene started their career as a Technical Support Engineer at SKB Kontur in 2015. From there, they moved on to work at Arkadium as a QA Engineer, where they were responsible for automated tests and tools development, writing test cases and bug reports, manual software testing, and documentation review. In 2016, Eugene joined Plarium as a Unity Developer, utilizing their skills in game development using Unity engine. Eugene then joined Voodoo.io in 2019 as a Game Developer, where they participated in the full game development cycle for hyper-casual hit games. Their responsibilities included fast prototyping, game design, gameplay, graphics, UI implementation, editor tools and extensions development, and SDK integration. Currently, Eugene holds the position of Senior Game Developer at Voodoo.io, contributing their expertise in game development.
Eugene Esaulenko obtained a Bachelor of Science in Physics with a specialization in Nanotechnology Engineering from Kuban State University (KubSU) between 2009 and 2013. In addition, they have acquired several certifications, including "Unreal Engine C++ Developer" and "Shader Development from Scratch for Unity with Cg" from Udemy in 2020, "EF Standard English Test (C2 Proficient)" from EF Standard English Test (EF SET) in 2019, and "NPC Programming" and "Rapid Gameplay Prototyping" from Coursera in 2018.
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