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Maxime Bénéteau

Experienced Gameplay Artist at Voodoo

Maxime Bénéteau has a diverse work experience in the gaming industry, starting in 2014 with a role as a Stagiaire (Graphiste Illustrateur) at Boostr Acute Games, where they focused on the conception and production of marketing assets. In 2015, they continued their internship as a Stagiaire (Graphiste) at Mando Productions, gaining further experience in graphic design.

In 2016, Maxime joined Addict Mobile as a Stagiaire (Graphiste), working on graphic design tasks until September 2016. Later that year, they joined Manacube as a Graphiste, responsible for the conception and realization of mobile games, including concept art and the production of graphic assets for marketing purposes. Maxime stayed with Manacube until August 2017.

Since 2017, Maxime has been working at Voodoo.io, a gaming company. Maxime started as a Creatives Manager, overseeing the creative aspects of game development. Maxime then took on the role of Gameplay Artist, specializing in designing the gameplay experience. In July 2020, they were promoted to Experienced Gameplay Artist, where they continue to contribute to Voodoo.io's gaming projects.

Overall, Maxime Bénéteau has demonstrated a progressive career in the gaming industry, with a focus on graphic design and gameplay art.

Maxime Bénéteau completed their education in a chronological pattern. Maxime obtained a Diplome de niveau II in Chef de Projet Game Art from ISART DIGITAL Paris for the period of 2013 to 2016. Prior to that, they attended E-art sup, where they studied Graphisme from 2011 to 2013. No specific degree name was mentioned for their time at E-art sup.

Links

Timeline

  • Experienced Gameplay Artist

    July, 2020 - present

  • Gameplay Artist

    May, 2019

  • Creatives Manager

    September, 2017

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