Médéric Hénin has worked in various roles in the field of game development and software engineering. Médéric started their career in 2014 as a Promotional Video Game Developer at Pierre Fabre Polska. In 2015, they worked as an iOS Developer at Spotmycity, and concurrently as an Intern Engineer at eBusiness Information, where they worked on internal projects involving iOS mobile applications and JAVA/JEE software. In 2017, Médéric joined Voodoo.io as a Gameplay Developer and later progressed to the position of Senior Gameplay Developer in 2021. At Voodoo.io, they were part of the Montpellier team and contributed to the development of popular games such as Crowd City and Paper.
Médéric Hénin's education history begins with their attendance at Lycée Galilée, where they pursued their Baccalauréat in the scientific field. The start and end years of this education are not provided.
After completing their Baccalauréat, Médéric attended ESIGELEC from 2010 to 2015. Médéric obtained a degree as an Ingénieur in the field of Génie des Systèmes d'Information.
Following their time at ESIGELEC, Médéric went on to study at GOBELINS from 2015 to 2017. There, they specialized in Interactive Digital Expérience and earned a Mastère specialized degree in Transmedia.
In addition to their formal education, Médéric also holds additional certifications. Médéric is an Oracle Certified Programmer, but the specific date of obtaining this certification is not provided. Médéric has also obtained a TOEIC score of 975 out of 990 from the Educational Testing Service (ETS).
Sign up to view 0 direct reports
Get started