Michal Bartoň is an experienced Engineering Manager at Wargaming, where responsibilities include building and growing development teams in Prague while focusing on personal growth and engagement of developers. Prior roles at Wargaming include Development Lead and Lead Client Engineer for World of Tanks, as well as Senior Engineer in Distributed Development. Prior to Wargaming, Michal served as a Senior Game Programmer at Warhorse Studios, contributing to projects for PlayStation 4 and Xbox One, and as a Game Programmer at 2K Czech, where integration of HUD and UI was key. Early career involved roles at GEM System International and Promicra s.r.o., with a focus on programming and SDK design. Michal holds a degree in Informatics from the Czech Technical University and completed a Leaving Examination in Informatics at SPŠ elektrotechniky, informatiky a řemesel.
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