Philipp Meyer is a seasoned software engineer with extensive experience in product ownership and application engineering. Currently serving as a Software System Engineer at Weidmüller Deutschland since April 2023, Philipp previously held the role of Product Owner at dSPACE from January 2017, coordinating SCRUM teams focused on virtual sensor environment simulation for various technologies. Philipp's background includes significant contributions in C++ and CUDA programming for high-performance simulations and interface design, alongside robust collaboration with product management and other teams in agile environments. Philipp started a videospiel-modding project with Upheaval Arts, which successfully secured funding through Kickstarter. Academic credentials include a Master’s degree in Computer Science and a Bachelor’s degree in Computer Science from Hochschule Bielefeld.
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