The Game Development Team at Weltenbauer collaborates to create engaging and interactive computer games. This multifaceted team oversees the entire game development lifecycle—from conceptualization and design by the Game Designer and Level Designers, to coding and implementation by the Developers and Programmers, through to narrative creation and character design by the Game Writer & Character Artist. Their collective efforts ensure high-quality, immersive gaming experiences.
Anna Lotz
Producerin Für Games
Bobby Chill
Unreal Developer
Bryan Printz
Junior Game Programmer
Iván León Santiago
Gameplay/ai Programmer
Jan Magnusson
Producer / Game Designer
Marco Perschke
Unreal Engine Developer
Nico Schnoor
Mission Designer
Sandra Großkurth
Developer
Sebastian Speck
Mission / Level Designer
Sina Gorski
Game Writer & Character Artist
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