Sean Hones is an accomplished software engineer with extensive experience in various roles across multiple companies. Currently serving as Lead Software Engineer at Workwell Technologies since 2018, Sean has also held positions as a Junior Software Engineer and Software Engineer Intern at Processing Point Inc. since May 2016. Prior experience includes contributions to Lightray Games as a Designer, Sound Designer, Composer, and Visual FX specialist for a competitive shooter game, as well as a role as Associate Software Engineer at Accenture, where Sean developed a Java Web application and created a CPQ cart model. Earlier experience also includes managing floral arrangements as a Production Associate at Richard Remiard Design and assisting with design concepts at Food N’ Me. Sean holds a Bachelor of Science degree in Computer Game Development from DePaul University, completed in 2014.
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