Andreas Wengel is an accomplished audio professional with extensive experience in sound design and audio engineering, currently serving as Head of Audio at YAGER since February 2020. With over 14 years in AAA game production and commercial music, Andreas has also worked as a freelance sound designer and audio engineer for Redsonic Germany, contributing to various projects in voice direction, field recordings, and lecture roles. Previous roles include sound designer and audio engineer at Staramba SE, where Andreas developed audio pipelines for virtual reality, and multiple positions at YAGER, including leading audio tasks for notable projects such as Dead Island 2 and Spec Ops The Line. Andreas is proficient with Unreal Engine, Wwise, and FMOD, and has collaborated with major companies in the industry, demonstrating a strong capability in audio production and implementation across diverse media.
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