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Andrei Samsonov

Technical Artist at ZERO10

Andrei Samsonov has a diverse work experience spanning several companies. Since 2022, they have been working at ZERO10 as a Technical Artist, focusing on shader and material research and development, as well as graphics optimization. Andrei also contributes to the development of designer tools, including software architecture, API, rendering, and user interface.

From 2017 to 2022, Andrei worked at Round Cube Studio as a Game Developer and head of the company. Andrei was responsible for developing a game on Unreal Engine 4, including writing all subsystems, programming gameplay, creating textures and models, balancing, testing, and promotion. The game was successfully released on Steam.

Prior to that, from 2015 to 2017, Andrei worked at Kaspersky Lab as a Developer. Their specific roles and responsibilities during this time are not specified.

From 2014 to 2015, Andrei worked at JSC Network Solutions as a Software Developer. Andrei primarily focused on the development of the billing system LANBilling, utilizing Linux/Unix platforms. Andrei acquired skills in the GNU-toolchain, cross-platform code writing, universal cross-platform assembly systems, and development using the Qt framework on Linux.

Overall, Andrei Samsonov has gained experience in technical art, game development, software development, and cross-platform coding throughout their career.

Andrei Samsonov earned a Bachelor's degree in Applied Mathematics from Yaroslavl Demidov State University, where they studied from 2012 to 2015.

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