Daniel Bronstein

Perception Software Engineer

Daniel Bronstein is a Perception Software Engineer at Zipline since August 2022, with extensive experience in robotics and software engineering. Prior roles include Computational Geometry Engineer Intern at Apple, where Daniel developed an online estimation pipeline for 3D point cloud data, and Engineer at the Naval Undersea Warfare Center Newport, focusing on probabilistic graphical models and autonomous underwater vehicle systems. Daniel's educational background includes a Master of Science in Robotic Systems Development from Carnegie Mellon University and a Bachelor's Degree in Aerospace Mechanical Engineering from Brown University. Notable achievements include a patent-pending underwater sensor co-invention and a published research paper in IEEE/MTS Global OCEANS 2020.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices