Brian Hackert is an accomplished game designer with extensive experience in the gaming industry, currently serving as Principal Game Designer at Zynga since March 2012, after previously holding the role of Senior Game Designer. Prior positions include Game Designer at OMGPOP, QA Analyst at Zynga and Sony Online Entertainment, and Network Operations Engineer at Pluck. Earlier in the career, Brian contributed as a Game Designer at Microsoft Corporation/Microsoft Games Studios, working on titles such as Freelancer and Brute Force 2, and started in the industry at Microprose, supporting network operations and providing QA testing. Education includes a Novell Netware 4 CNA certification and training at The University of Texas at Austin.
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