Dan Hess is an accomplished Software Architect and Principal Software Engineer at Zynga since September 2010, overseeing diverse projects across multiple game teams while providing leadership and mentorship to teams of approximately 15 engineers. Known as a key point of contact for architectural decisions, Dan collaborates with management to enhance team performance and career development. Prior experience includes roles as a Senior Software Engineer at Zynga, where Dan mentored junior engineers and handled various projects, as well as internships at Common Ground Publishing, State Farm Insurance, and Delta Mobile Systems, focusing on system ownership, legacy code migration, and software specifications. Dan holds a Bachelor of Science in Engineering and Computer Science from the University of Illinois Urbana-Champaign, obtained in 2010.
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