Steve Johnson is a seasoned software engineer with extensive experience in software development and engineering. Currently employed at Zynga since September 2019, Steve previously worked as an Engineering Scientist at the University of Texas at Austin, where development of scientific and engineering software in C++ and Python took place from November 2014 to September 2019. Prior experience includes roles as a Software Developer at PDI Software, where client and server code was developed using C#, and as a Software Engineer at Electronic Arts, focusing on client and server code for Madden NFL 2013, primarily in C++. Additionally, Steve served as Lead Process Engineer at Molecular Imprints, leading efforts in technical support and project management for semiconductor clients. Educational qualifications include a PhD in Chemical Engineering, an MS in Mechanical Engineering, and a BS in Mechanical Engineering, all obtained from the University of Texas at Austin.
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