Ben Hearn

Senior Technical Artist (pipeline, Workflow & Infrastructure Dev) (berlin Based) at 10 Chambers

Ben Hearn has a diverse range of work experience in the gaming industry. Ben is currently working as a Senior Technical Artist at 10 Chambers starting in October 2021. Prior to that, they spent four years at DICE (EA Digital Illusions CE AB) as a Technical Artist specializing in pipeline and back-end development, from September 2017 to August 2021.

Before their time at DICE, Ben worked at Starbreeze Studios from February 2016 to September 2017 as a Lead Technical Artist and from June 2014 to September 2017 as a Technical Artist specializing in tools and pipeline management. In these roles, they were responsible for designing and maintaining studio pipelines, optimizing workflows, and creating tools to improve artist productivity.

Ben began their career as a Junior Environment Artist at Reflections, a Ubisoft studio, where they worked on the game "The Crew" from January 2013 to November 2013. Ben'sresponsibilities included creating destructible assets, environment pieces, and materials for major cities in the game world.

Prior to their role at Reflections, they worked as an Art Intern at Born Ready Games in November 2012.

Ben Hearn obtained a Bachelor's degree in Electronic Games Technology from De Montfort University, starting in 2009 and graduating in 2012. Prior to that, they attended Northampton College, where the specific dates and degree pursued are unknown, but they focused on Electronic Engineering. Ben's education journey began at Roade School, although no details about the degree pursued or the years attended are provided.

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Timeline

  • Senior Technical Artist (pipeline, Workflow & Infrastructure Dev) (berlin Based)

    October, 2021 - present