The Art and Design Team at 10 Chambers Collective is responsible for creating the visual and aesthetic elements of the company's games. This includes designing environments, characters, and various in-game assets, ensuring they align with the overall creative vision. The team employs diverse skills ranging from concept art and animation to technical artistry and workflow infrastructure, ultimately bringing immersive and visually captivating experiences to life.
Alberto Amigo
Lead Game Designer
Anders Bodbacka
Co-Founder and Techincal Art D...
Anders Svärd
Art Director
Ben Hearn
Senior Technical Artist (pipel...
Bianke Swart
Creative Designer
Borna Andersson
Junior VFX Artist
BurenErdene A.
Senior Concept Artst
Daniel Midholt
Senior Character Artist
Daryna Tolmachova
Senior Concept Artist
David Wärnberg
Art Director
Elia Anagrius Stampe...
Lead VFX Artist
Erik Spellerberg
Senior Environment Artist
Gustav Engman
Senior Environment Artist
Jakob Pålinger
Senior Hard Surface Artist
Jakob Svensson
Junior Animator
Jonas Ekholm
Creative Designer
Kim Petersen
Senior Concept Artist
Lars-Erik Mölleryd
Lead Animator
Moritz Viktor Müller
Senior Hard Surface Artist
Pär Antonsson
Lead Hard Surface Artist
Roman Smirnov
Senior Technical Artist
Sean Falk
Encounter Designer
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