Michał Szkopiński has a diverse range of work experience in the gaming industry as well as in mobile application programming. Michał is currently employed as a Senior Gameplay Programmer (UI) at 11 bit studios S.A. Additionally, they previously worked at People Can Fly Studio as a Gameplay Programmer (UI), where they were responsible for programming the gameplay and user interface of a multiplayer coop game. Michał also worked with 8th and 9th gen consoles SDKs and APIs during their time there. Prior to that, they worked as a Unity Developer at Big Cheese Studio, focusing on gameplay and UI programming for an existing Unity project, with a focus on graphics, UI, and physics optimization for 8th gen consoles. Michał also gained experience in mobile game development as a Gameplay Programmer (UI) at Wastelands Interactive, where they optimized games for a wide range of devices and low-end mobile devices, as well as maintaining and developing new gameplay systems. Before transitioning to the gaming industry, they worked as a Mobile Applications Programmer (Xamarin, Angular + Cordova) at Hexagon Safety, Infrastructure & Geospatial.
Michał Szkopiński attended Lodz University of Technology from 2016 to 2020. During their time there, they pursued studies in the field of Informatyka. No specific degree information was provided.
January, 2022 - present