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Nikolay Garkavets

Physics & Multiplatform Principal Programmer at 4A Games

Nikolay Garkavets has extensive work experience in software engineering and programming. Nikolay began their career in 2005 at Innalabs UA Ltd., where they worked as a Software Engineer, specializing in real-time navigation algorithms and inertial sensor software development. From 2007 to 2008, they worked at ActionForms Ltd. as a Tools Software Engineer, focusing on the development of level editors and additional libraries for gaming projects. In 2009, they worked at Vogster Entertainment as a Wii Software Engineer, primarily involved in porting projects to the Nintendo Wii platform and developing gesture-recognition systems. Nikolay then joined Ubisoft (Kiev) as a Tools Software Engineer, where they worked on porting game projects and integrating DRM systems. In 2010, they worked at Oberon Media as a C++ Software Engineer, focusing on game deployment and management applications. Since 2011, they have been working at 4A Games, initially as a C++ Software Engineer and currently as a Physics & Multiplatform Principal Programmer. Throughout their career, Garkavets has demonstrated proficiency in programming languages such as C++, C#, and various development tools.

Nikolay Garkavets earned a Bachelor's degree in Computer Engineering from the National Technical University of Ukraine "Kyiv Polytechnic Institute" from 1999 to 2003. Nikolay also attended "лицей №142" but no further details about their education at that institution are provided.

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  • Physics & Multiplatform Principal Programmer

    July, 2015 - present

  • C++ Software Engineer

    November, 2011

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