Jesse Barker is a Staff Graphics Engineer at Unity Technologies, where they have been contributing since 2022. Previously, Jesse held various senior roles in software engineering at companies like FastScale Technology, AMD, EMC, and ARM, focusing on graphics and display subsystems. An active member of the professional community, Jesse has volunteered for ACM SIGGRAPH and contributed to several industry conferences and publications, including co-authoring a chapter for "OpenGL Insights." Jesse's technical expertise spans system and software engineering, API design, and computer graphics, with a strong commitment to advancing real-time graphics development. Jesse earned a BA in Mathematics from Tufts University in 1991.
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